Thralls are a complex concept in this setting, and one which varies widely in execution. The basic concept of enthrallment is that a person is subjected to intense enough mental magic that their actions are effectively under the control of someone else. There are a ton of ways to do this, and pretty much all of them are pretty fucked up. Enthrallment is not at all the same thing as subtle mental influence, or even the kinds of high-intensity emotional manipulation which Capinera is capable of. There are qualitative differences that are somewhat hard to define but extremely significant.
To start with, enthrallment is a sustained state. It is not a spell you cast on someone once and move on. Capinera makes you feel something while you’re hearing her sing, but when the song is over you get over it. That’s a big part of what produces the qualitative difference. When the CIA was doing extremely unethical large-scale experiments with LSD (yes, this is a thing that really happened, and Project MKUltra is fascinating to read about in a horrifying way), this would be the difference between the people they dosed once during an interrogation and the people who were on a bad acid trip for six months straight in a mental hospital. One of these things is going to do a hell of a lot more harm to someone than the other, even though both are using the same drug and the same basic methodology. A thrall is like the second one. The enchantments applied to them are not transient in nature, and that matters a lot.
There are a lot of ways someone can go about this kind of magic. By and large, they’re going to be sorted into categories in two distinct ways, depending on which part of the experience is being discussed.…